01
Open a party
One person creates the room. Everyone else joins with a short code.
Misclick
DownloadONE APP
Make a party. Pass a code. Bluff, guess, and team up without installing a different app for every idea.
ADMIT
ROOM 4F2K
Up to 100 people in a party. Each game sets its own limit.
01
One person creates the room. Everyone else joins with a short code.
02
The host chooses a game and sets the round length.
03
When it ends you are still in the same party. Pick another game.
A co-op escape room about reaching a human. Split the clues. Talk. Beat the hold music.
1–10 players · about 12 min
Everyone knows the word. Almost everyone. Give a clue, then vote out the faker.
3–16 players · about 15 min
Write a prompt. Answer like the model. Guess which reply was generated.
3–12 players · about 15 min
Same slips. Three rounds. Fewer words each time.
4–16 players · about 25 min
One shared pot. Bank before the 7, or spend a shield and stay in.
2–12 players · about 12 min
CO-OP
One team. One cursed support ticket. Phones split the clues: one hears the menu, one holds the account number, one sees the site maze. Talk it out, or pass notes, and reach a human before the timer dies. A faster finish is the score.

BLUFF
Everyone gets the same secret word, except the imposter. Take turns to give a one-word clue, then vote on who is faking it. Too vague and you look guilty. Too clear and the imposter learns the word.

TEXT
One player writes a ridiculous prompt. The rest of the room, and one hidden model, answer it. You vote for the generated reply. Fooling a friend scores the same as spotting the model.

TEAMS
Everyone writes a few slips and drops them in the bowl. Teams race the clock to guess them: first say anything, then just one word, then act it out. The same slips come back every round, so the jokes get better as the words get fewer.

DICE
Take turns rolling into one pot. The first three rolls are safe, then doubles double it and a 7 wipes out anyone who did not bank. The first player to bank each round picks up a shield, auto-doubles, or an auto-seven. Play with dice on the phone, or roll real ones and lock in the faces.

The room holds 100. Imposters and Fishbowl take 16. Spot the Bot and Bank stop at 12. Please Hold works with just one. The limit belongs to the game, not the lobby.
100
party seats
16
suspects
12
bluffers
1
caller on hold
Same party. Different games. Download is a placeholder until the stores are live.